![]() Do not pick a callsign that is already used, as that will create problems! callsign = test -multiplay = in,10,192.168.0.2,5000 -multiplay =out,10,5000 -airport =KSFO -runway =28R -aircraft =hunterĬhoose your own callsign, but check this page first to see whether your desired callsign is already in use or not. You will end up with something like this: This is because the firewall script will only run each time the machine is booted rather than the ppp line coming back online.įinally, start FG using the command line given right at the start (if you're using the Windows launcher you will find entry boxes for Multiplayer arguments – insert the relevant details there). Note BSD users: If you are using a ADSL modem, you might have to put the port forward command into the ppp.conf file rather than firewall. Save your configuration, and most routers will probably then need to be rebooted to apply the changes. If there is no choice, you may assume that both TCP and UDP are being forwarded. If there is a choice given, ensure it is UDP ports that are forwarded. When you have found the relevant settings, you need to add a rule that forwards port 5000 to the IP address you discovered earlier. ![]() You are looking for settings pertaining to "port forwarding," "virtual server," "Forwarding Rules," or similar. You should know how to log on to your router's configuration page, usually via a web browser. Some tips are given here – if you get stuck, ask nicely on the FlightGear IRC channel for help (details on the FlightGear website). This is not something that can be described in step-by-step detail, because each manufacturer's configuration interfaces differ greatly. Now, all that remains is to configure your router to forward UDP port 5000 to the IP address you've just found.
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